I absolutely *loved* IF back in the 1980s, although I didn't get to play Infocom's stuff until the 1990s.  If I had been any good at either writing or playing IF I'd probably still be a part of the IF community - I hung out with them on Usenet for much of the 1990s but never managed to contribute much.  While I loved the idea of IF, games with actual deep stories or puzzles were usually beyond me and I couldn't get far, while the easy ones were too trivial.  Maybe what I really wanted was just stories written in the second person.  I dunno. π€·ββοΈ