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Pippin friendica

I absolutely *loved* IF back in the 1980s, although I didn't get to play Infocom's stuff until the 1990s. If I had been any good at either writing or playing IF I'd probably still be a part of the IF community - I hung out with them on Usenet for much of the 1990s but never managed to contribute much. While I loved the idea of IF, games with actual deep stories or puzzles were usually beyond me and I couldn't get far, while the easy ones were too trivial. Maybe what I really wanted was just stories written in the second person. I dunno. πŸ€·β€β™‚οΈ

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